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FortKnight
A large scale group project at the end of my second year in university, the concept we came up with was a class based, 4-player cooperative dungeon crawler, in which each class would have to be used in tandem with one another to use each of their unique skills to progress.
I was in charge of the level design here alongside Matthew Stenson, making environments that would accommodate for the player plus 20+ enemies, and producing areas that only certain characters were able to access using their abilities, in which they would proceed to solve a puzzle using their skill set.
Lighting courtesy of Jess Gollins
Materials courtesy of Aaron Petherbridge
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